![]() ![]() ![]() var content = ImageToUpload. Regarding the upload issue, I tryed to edit your TestFilesCreate.cs code to upload an empty file and it worked: I downloaded the project from the following links:įirst of all I tryed opening and buildind the Unity project from the first link ( ) without any change, just open, parse the credentials JSON file and build for windows. Regarding the upload issue, I tested the app with: Add editors, viewers and change owners You can directly add editors/viewers by clicking on the icons present at the top right. You have to select values from the drop down to filter out files and folders. Google doesnt allow us to export Drawings, Forms, Sites, and Maps from Drive. You can export Google Drive files and folders list to Google Spreadsheet as shown below. Only the admin who started the remediation gets an email notification, but all super administrators can view the export. Youll get an email to notify you when the remediation process is complete. What isnt migrated Google Drawings, Forms, Sites, and Maps. In the Admin console, in the right panel under Tools, click Data Export. List every file and folder of a shared drive in a spreadsheet with Apps Script. file types, file names) that you want to use to locate files and folders. Requesting to get shared drive List id and drive name in google apps script. Locate the files or folders you want to move to your secondary Google Drive account. Looks for files on a Google Drive instance and returns the file information. Access files in Google Shared Drive not owned by me. I'm building the project with Unity 5.6.0f3. If you didnt do it in step 2, re-establish the membership list of the Google Shared Drive in the destination document library in your SharePoint tenant. Return Collection of Google Drive Files Shared With Specific User. Which iOS SDK version are you using to build the iOS app? I'm using iOS SDK 11.2. Will really appreciate any votes you can spend on this idea I've created a feedback request to add support for nullable types to JsonUtility: Maybe someone here has an idea how to make nullable types work with the Unity’s JSON tools without complicating code base too much? NET 2.0 compatible, the performance is not that good comparing to the native Unity solution and I was really up to making a ‘pure’ solution, without any third-party dependencies. While the library itself works fine and is. Permission methods can also be used on individual files within a shared drive to grant members additional privileges or allow non-members to collaborate on specific items. To add a member, create the permission on the shared drive itself. Currently I’m forced to use a third-party library ( 圓D) to de-/serialize JSON data, as Unity’s built-in one doesn’t suport nullable types (and they’re heavily used in the data API to represent properties not included to a request/response). Add or remove shared drive members using the permissions API. Taking advantage of this thread, I would like to ask for an advice regarding JSON handling. ![]()
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